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The Pony Type System at a Glance

Pony is a statically typed language, like Java, C#, C++, and many others. This means the compiler knows the type of everything in your program. This is different from dynamically typed languages, such as Python, Lua, JavaScript, and Ruby.

Static vs Dynamic: What’s the difference?

In both kinds of language, your data has a type. So what’s the difference?

With a dynamically typed language, a variable can point to objects of different types at different times. This is flexible, because if you have a variable x, you can assign an integer to it, then assign a string to it, and your compiler or interpreter doesn’t complain.

But what if I try to do a string operation on x after assigning an integer to it? Generally speaking, your program will raise an error. You might be able to handle the error in some way, depending on the language, but if you don’t, your program will crash.

When you use a statically typed language, a variable has a type. That is, it can only point to objects of a certain type (although in Pony, a type can actually be a collection of types, as we’ll see later). If you have an x that expects to point to an integer, you can’t assign a string to it. Your compiler complains, and it complains before you ever try to run your program.

Types are guarantees

When the compiler knows what types things are, it can make sure some things in your program work without you having to run it or test it. These things are the guarantees that a language’s type system provides.

The more powerful a type system is, the more things it can prove about your program without having to run it.

Do dynamic types make guarantees too? Yes, but they do it at runtime. For example, if you call a method that doesn’t exist, you will usually get some kind of exception. But you’ll only find out when you try to run your program.

What guarantees does Pony’s type system give me?

The Pony type system offers a lot of guarantees, even more than other statically typed languages.

  • If your program compiles, it won’t crash.
  • There will never be an unhandled exception.
  • There’s no such thing as null, so your program will never try to dereference null.
  • There will never be a data race.
  • Your program will never deadlock.
  • Your code will always be capabilities-secure.
  • All message passing is causal. (Not casual!)

Some of those will make sense right now. Some of them may not mean much to you yet (like capabilities-security and causal messaging), but we’ll get to those concepts later on.

If I use Pony’s FFI to call code written in another language, does Pony magically make the same guarantees for the code I call? Sadly, no. Pony’s type system guarantees only apply to code written in Pony. Code written in other languages gets only the guarantees provided by that language.